module Base
{

	model ZRAP_FrontDoorLeft_World
	{
		mesh    = vehicles/ZRAP_worlditems|zrap_door_fl,
		texture = Vehicles/ZRAPItems,
		scale   = 0.0068,
	}
	
	model ZRAP_RearDoorLeft_World
	{
		mesh    = vehicles/ZRAP_worlditems|zrap_door_rl,
		texture = Vehicles/ZRAPItems,
		scale   = 0.0068,
	}
	
	model ZRAP_FrontDoorRight_World
	{
		mesh    = vehicles/ZRAP_worlditems|zrap_door_fr,
		texture = Vehicles/ZRAPItems,
		scale   = 0.0068,
	}
	
	model ZRAP_RearDoorRight_World
	{
		mesh    = vehicles/ZRAP_worlditems|zrap_door_rr,
		texture = Vehicles/ZRAPItems,
		scale   = 0.0068,
	}
	
	model ZRAP_EngineDoor_World
	{
		mesh    = vehicles/ZRAP_worlditems|zrap_hood,
		texture = Vehicles/ZRAPItems,
		scale   = 0.0068,
	}



	
	model ZRAP_Tire_World
	{
		mesh    = vehicles/ZRAP_worlditems|zrap_wheel,
		texture = Vehicles/ZRAPItems,
		scale   = 0.0068,
	}
	model ZRAP_AdvancedTire_World
	{
		mesh    = vehicles/ZRAP_worlditems|zrap_wheel,
		texture = Vehicles/ZRAPItems,
		scale   = 0.0068,
	}




	model ZRAP_FrontSeat_World
	{
		mesh    = vehicles/ZRAP_worlditems|zrap_seat_f,
		texture = Vehicles/ZRAPItems,
		scale   = 0.0068,
	}
	model ZRAP_RearSeat_World
	{
		mesh    = vehicles/ZRAP_worlditems|zrap_seat_r,
		texture = Vehicles/ZRAPItems,
		scale   = 0.0068,
	}





	model ZRAP_Windshield_World
	{
		mesh    = vehicles/ZRAP_worlditems|zrap_windshield,
		texture = Vehicles/ZRAPItems,
		scale   = 0.0068,
	}
	
	model ZRAP_FrontWindow_World
	{
		mesh    = vehicles/ZRAP_worlditems|zrap_window_fr,
		texture = Vehicles/ZRAPItems,
		scale   = 0.0068,
	}

	model ZRAP_MiddleWindow_World
	{
		mesh    = vehicles/ZRAP_worlditems|zrap_middlewindow_r,
		texture = Vehicles/ZRAPItems,
		scale   = 0.0068,
	}
	
	model ZRAP_RearWindow_World
	{
		mesh    = vehicles/ZRAP_worlditems|zrap_window_rr,
		texture = Vehicles/ZRAPItems,
		scale   = 0.0068,
	}
	

	
	model ZRAP_Front_Armor_World
	{
		mesh    = vehicles/ZRAP_worlditems|zrap_armor_front,
		texture = Vehicles/ZRAPItems,
		scale   = 0.0068,
	}
	model ZRAP_Front_Armor_Makeshift_World
	{
		mesh    = vehicles/ZRAP_worlditems|zrap_armor_front_makeshift,
		texture = Vehicles/ZRAPItems,
		scale   = 0.0068,
	}

	model ZRAP_GasTank_Armor_World
	{
		mesh    = vehicles/ZRAP_worlditems|zrap_armor_fueltank,
		texture = Vehicles/ZRAPItems,
		scale   = 0.0068,
	}
	model ZRAP_GasTank_Armor_Makeshift_World
	{
		mesh    = vehicles/ZRAP_worlditems|zrap_armor_fueltank_makeshift,
		texture = Vehicles/ZRAPItems,
		scale   = 0.0068,
	}

	model ZRAP_Trunk_Armor_World
	{
		mesh    = vehicles/ZRAP_worlditems|zrap_armor_trunk,
		texture = Vehicles/ZRAPItems,
		scale   = 0.0068,
	}
	model ZRAP_Trunk_Armor_Makeshift_World
	{
		mesh    = vehicles/ZRAP_worlditems|zrap_armor_trunk_makeshift,
		texture = Vehicles/ZRAPItems,
		scale   = 0.0068,
	}


	model ZRAP_Windshield_Armor_World
	{
		mesh    = vehicles/ZRAP_worlditems|zrap_armor_windshield,
		texture = Vehicles/ZRAPItems,
		scale   = 0.0068,
	}
	model ZRAP_FrontWindow_Armor_World
	{
		mesh    = vehicles/ZRAP_worlditems|zrap_armor_window_fr,
		texture = Vehicles/ZRAPItems,
		scale   = 0.0068,
	}
	model ZRAP_MiddleWindow_Armor_World
	{
		mesh    = vehicles/ZRAP_worlditems|zrap_armor_middlewindow,
		texture = Vehicles/ZRAPItems,
		scale   = 0.0068,
	}
	model ZRAP_RearWindow_Armor_World
	{
		mesh    = vehicles/ZRAP_worlditems|zrap_armor_window_rr,
		texture = Vehicles/ZRAPItems,
		scale   = 0.0068,
	}

	model ZRAP_Windshield_Armor_Makeshift_World
	{
		mesh    = vehicles/ZRAP_worlditems|zrap_armor_windshield_makeshift,
		texture = Vehicles/ZRAPItems,
		scale   = 0.0068,
	}
	model ZRAP_FrontWindow_Armor_Makeshift_World
	{
		mesh    = vehicles/ZRAP_worlditems|zrap_armor_window_fr_makeshift,
		texture = Vehicles/ZRAPItems,
		scale   = 0.0068,
	}
	model ZRAP_MiddleWindow_Armor_Makeshift_World
	{
		mesh    = vehicles/ZRAP_worlditems|zrap_armor_middlewindow_makeshift,
		texture = Vehicles/ZRAPItems,
		scale   = 0.0068,
	}
	model ZRAP_RearWindow_Armor_Makeshift_World
	{
		mesh    = vehicles/ZRAP_worlditems|zrap_armor_window_rr_makeshift,
		texture = Vehicles/ZRAPItems,
		scale   = 0.0068,
	}


	model ZRAP_Roofrack_World
	{
		mesh    = vehicles/ZRAP_worlditems|zrap_roofrack,
		texture = Vehicles/ZRAPItems,
		scale   = 0.0068,
	}


	


}